Home Mental Health & Well-Being DeepWell DTx Unveils Winners for Inaugural Mental Health Game Jam

DeepWell DTx Unveils Winners for Inaugural Mental Health Game Jam

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DeepWell Digital Therapeutics (DTx) has revealed the winners of the company’s inaugural Mental Health Game Jam, hosted in partnership with Global Game Jam. Bringing together a community of global developers to create valuable therapeutic experiences through games, DeepWell’s Mental Health Game Jam was created to inspire games that can entertain while simultaneously addressing stress, anxiety, and depression and foster support and understanding for those dealing with mental health challenges.

Judged by a trusted panel of game industry luminaries and medical veterans – including Shahid Ahmad, Rami Ismail, Dr. Leeza Maron, American McGee, Alanah Pearce and Dr. Anne Marie Porter – across multiple criteria including gameplay, treatment mechanics, and furthering of understanding for mental health issues, DeepWell is proud to announce the first class of winners from more than 100 games submitted:

Grand prize: $25,000

inner room

Game: Inner Room | Developer: byebyesama 

Inner Room‘ is a game where you play three days of lockdown as a person dealing with depression, where his place of true elaboration is in his dreams. When awake, our main character must complete the most mundane tasks – waking up, eating, showering, and opening a window. In any typical game, these tasks would require just one click. Now you will need your whole keyboard to sort them out.

Second place: $10,000


Game: Biotopîco | Developer: Everyday Lemonade

In ‘Bíotópico‘, players can grow real trees using the Oxygen resource that is produced from their breath practice. We’re partnering with OneTreePlanted.org to plant a physical tree on the player’s behalf each time a digital tree is grown.

Third place: $5,000


Game: Fumble | Developer: ComfyDev

Fumble‘ is a puzzle game about how it feels to struggle to talk. It tells the story of someone suffering from social anxiety without realising it. The gameplay acts as a playable metaphor of social anxiety and offers what we believe is one possible representation of what it feels like to have the condition.

‘We truly believe in the power of games to help treat mental illness,’ said Mike Wilson, co-founder, DeepWell DTx. ‘It goes to show that the games community recognizes that games are and can be good for you, and we are excited about taking the first steps to making games that can serve as both entertainment and with therapeutic value.’

In addition to the winners, DeepWell and Global Game Jam have also cited several others competitors for distinction as best-in-category finalists across a number of categories:

  • Most Educational: ‘Balance It Out‘ (Developer: lukeamer)
  • Most Innovative: ‘Can You?‘ (Developer: devbymark) 
  • Most Engaging: ‘Mockingzen‘ (Developer: havana24) 
  • Most Accessible: ‘Bottles‘ (Developer: zrrz111)
  • Best Art: ‘Mood Farm‘ (Developer: Peregon)
  • Best Audio: ‘Inner Room‘ (Developer: byebyesama)

The full list of games created during the month of May for the challenge can be found on the Global Game Jam’s itch.io page.

Founded by Devolver Digital co-founder Mike Wilson and medtech innovator Ryan Douglas, DeepWell DTx) is a first-of-its-kind video game publisher and developer dedicated to creating best-in-class gameplay that can simultaneously entertain and deliver, enhance and accelerate treatment for an array of globally pervasive health conditions. DeepWell is backed by a team of more than 40 industry-leading creators, game designers, scientists and medical researchers, coming together to prove the power of games in addressing mental health.

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